Magar of the Magic Strings
Glorious End
Chance for Glory
Prerequisites
What do I need to start this combo?
| Magar of the Magic Strings on the battlefield. | |
| Glorious End in your graveyard. | |
| Chance for Glory in hand. | |
| An opponent cannot block creatures you control. | |
Steps
How does this combo work?
1 | Cast Chance for Glory by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. |
2 | Activate Magar by paying |
3 | Activate Magar by paying |
4 | During your next turn, deal combat damage to an opponent using the face down creatures that have Chance for Glory and Glorious End noted. The creatures trigger. |
5 | Resolve the first trigger, casting a copy of Chance for Glory without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. |
6 | Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Chance for Glory trigger from causing you to lose the game. |
7 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
3
DECKS
0.00%
OF 844655 ELIGIBLE DECKS
Rank 32040
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.