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Biorhythm + Rout Combo

  • Prerequisites

    What do I need to start this combo?

    • Biorhythm and Rout in hand.
    • {9}{g}{g}{w}{w} available
  • Steps

    How does this combo work?

    • 1
      Cast Rout by paying its mana cost, destroying all creatures.
    • 2
      Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control.
    • 3
      Each player that controls no creatures loses the game due to having 0 life.
  • Results

    What do I get from this combo?

    • Draw the game
    • Each opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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