Ghostly Flicker + Peregrine Drake + Skullwinder Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Ghostly Flicker in hand.
- Peregrine Drake and Skullwinder on the battlefield.
- You control up to five lands that can tap to produce at least
.
Steps
How does this combo work?
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Ghostly Flicker by paying
, blinking Skullwinder and Peregrine Drake.
- 3When Skullwinder and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Skullwinder trigger, returning Ghostly Flicker to your hand from your graveyard and causing an opponent to return a card to their hand from their graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
- 1
Results
What do I get from this combo?
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite mana lands you control can produce
- Infinite magecraft triggers
- Infinite blinking
- Infinite landfall triggers
- Target opponent returns all cards in their graveyard to their hand
- Infinite untap of lands you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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