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Ghostly Flicker + Peregrine Drake + Skullwinder Combo

  • Prerequisites

    What do I need to start this combo?

    • Ghostly Flicker in hand.
    • Peregrine Drake and Skullwinder on the battlefield.
    • You control up to five lands that can tap to produce at least {2}{u}.
  • Steps

    How does this combo work?

    • 1
      Activate up to five lands by tapping them, adding at least {2}{u}.
    • 2
      Cast Ghostly Flicker by paying {2}{u}, blinking Skullwinder and Peregrine Drake.
    • 3
      When Skullwinder and Peregrine Drake enter the battlefield, their abilities trigger.
    • 4
      Resolve the Skullwinder trigger, returning Ghostly Flicker to your hand from your graveyard and causing an opponent to return a card to their hand from their graveyard.
    • 5
      Resolve the Peregrine Drake trigger, untapping up to five lands.
    • 6
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count
    • Infinite mana lands you control can produce
    • Infinite magecraft triggers
    • Infinite blinking
    • Infinite landfall triggers
    • Target opponent returns all cards in their graveyard to their hand
    • Infinite untap of lands you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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