Slogurk, the Overslime
Azusa, Lost but Seeking
Walk the Aeons
Prerequisites
What do I need to start this combo?
| Walk the Aeons in hand. | |
| Slogurk and Azusa on the battlefield. | |
| You control at least three Islands. | |
Steps
How does this combo work?
1 | Cast Walk the Aeons with buyback, by paying |
2 | Slogurk triggers, putting three +1/+1 counters on itself. |
3 | Activate Slogurk by removing three +1/+1 counters from it, returning it to your hand. |
4 | Slogurk triggers, returning three Islands from graveyard to your hand. |
5 | Play the three Islands. |
6 | Cast Slogurk for |
7 | Pass turn. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
656
DECKS
0.04%
OF 1861829 ELIGIBLE DECKS
Rank 4858
MOST PLAYED OF 49084 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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