Experiment Kraj
Incubation Druid
Horseshoe Crab
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Experiment Kraj does not have summoning sickness. You control a land that can produce . | |
| available |
Steps
How does this combo work?
1 | Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab. |
2 | Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it. |
3 | Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid. |
4 | Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it. |
5 | Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself. |
6 | Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it. |
7 | Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least . |
8 | Repeat from step 6. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on creatures you control | |
| Infinite mana lands you control can produce |
Combo Metadata
809
DECKS
0.05%
OF 1660841 ELIGIBLE DECKS
Rank 3833
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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