Kodama of the East Tree + Double Major + Simic Growth Chamber Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Kodama of the East Tree in hand or in the command zone.
- Double Major and Simic Growth Chamber in hand.
- You are able to play a land this turn.
plus commander tax if applicable available
Steps
How does this combo work?
- 1Cast Kodama of the East Tree either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 2Holding priority, cast Double Major by paying
, copying the Kodama of the East Tree spell, with the copy not being legendary.
- 3Resolve both Kodama of the East Tree spells.
- 4Play Simic Growth Chamber.
- 5Both Kodama of the East Trees and Simic Growth Chamber trigger.
- 6Resolve the token Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 7Resolve the Simic Growth Chamber trigger, returning it to your hand from the battlefield.
- 8Resolve the nontoken Kodama of the East Tree trigger, putting Simic Growth Chamber from your hand onto the battlefield.
- 9The token Kodama of the East Tree and Simic Growth Chamber trigger.
- 10Resolve the Simic Growth Chamber trigger, returning it to your hand from the battlefield.
- 11Resolve the token Kodama of the East Tree trigger, putting Simic Growth Chamber from your hand onto the battlefield.
- 12The nontoken Kodama of the East Tree and Simic Growth Chamber trigger.
- 13Repeat from step 7.
- 1
Results
What do I get from this combo?
- Infinite landfall triggers
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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