Skip to content

Kodama of the East Tree + Double Major + Simic Growth Chamber Combo

  • Prerequisites

    What do I need to start this combo?

    • Kodama of the East Tree in hand or in the command zone.
    • Double Major and Simic Growth Chamber in hand.
    • You are able to play a land this turn.
    • {4}{g}{g}{g}{u} plus commander tax if applicable available
  • Steps

    How does this combo work?

    • 1
      Cast Kodama of the East Tree either from your hand or from the command zone by paying {4}{g}{g} plus commander tax, if applicable.
    • 2
      Holding priority, cast Double Major by paying {g}{u}, copying the Kodama of the East Tree spell, with the copy not being legendary.
    • 3
      Resolve both Kodama of the East Tree spells.
    • 4
      Play Simic Growth Chamber.
    • 5
      Both Kodama of the East Trees and Simic Growth Chamber trigger.
    • 6
      Resolve the token Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
    • 7
      Resolve the Simic Growth Chamber trigger, returning it to your hand from the battlefield.
    • 8
      Resolve the nontoken Kodama of the East Tree trigger, putting Simic Growth Chamber from your hand onto the battlefield.
    • 9
      The token Kodama of the East Tree and Simic Growth Chamber trigger.
    • 10
      Resolve the Simic Growth Chamber trigger, returning it to your hand from the battlefield.
    • 11
      Resolve the token Kodama of the East Tree trigger, putting Simic Growth Chamber from your hand onto the battlefield.
    • 12
      The nontoken Kodama of the East Tree and Simic Growth Chamber trigger.
    • 13
      Repeat from step 7.
  • Results

    What do I get from this combo?

    • Infinite landfall triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands