Chain Stasis
Bloom Tender
Prerequisites
What do I need to start this combo?
| Bloom Tender on the battlefield. | |
| Chain Stasis in hand. | |
| Bloom Tender does not have summoning sickness. There are at least three colors among permanents you control, one of which must be blue. | |
| available |
Steps
How does this combo work?
1 | Activate Bloom Tender by tapping it, adding at least |
2 | Cast Chain Stasis by paying , untapping Bloom Tender and choosing to pay |
3 | Activate Bloom Tender by tapping it, adding at least |
4 | Resolve the copy of Chain Stasis, untapping Bloom Tender and choosing to pay |
5 | Repeat from step 3. |
6 | If there are at least four colors among permanents you control, this combo produces infinite mana. |
Results
What do I get from this combo?
| Infinite magecraft triggers | |
| Infinite non-blue mana of colors among permanents you control |
Combo Metadata
586
DECKS
0.03%
OF 2253427 ELIGIBLE DECKS
Rank 6429
MOST PLAYED OF 66524 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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