Skip to content

Volo, Guide to Monsters + Food Chain + Ancestral Statue Combo

  • Prerequisites

    What do I need to start this combo?

    • Ancestral Statue in hand.
    • Volo and Food Chain on the battlefield.
    • You do not control another Golem or have a Golem in your graveyard. You have another creature card in hand that is not a Golem and that does not share a creature type with a creature you control or a creature in your graveyard. If the additional creature has multiple differently colored mana symbols in its mana cost, an additional mana of each but one of those symbols will be required.
    • {4} plus enough mana to cast the additional creature available
  • Steps

    How does this combo work?

    • 1
      Cast the additional creature by paying its mana cost.
    • 2
      Volo triggers, copying the creature spell.
    • 3
      Resolve both creature spells.
    • 4
      Activate Food Chain by exiling the creature token, adding at least one mana of any color that can only be spent to cast creature spells.
    • 5
      Cast Ancestral Statue by paying {4}.
    • 6
      Volo triggers, copying Ancestral Statue.
    • 7
      Resolve the copy of the Ancestral Statue spell.
    • 8
      When the token Ancestral Statue enters the battlefield, it triggers, returning a nontoken creature from the battlefield to your hand.
    • 9
      Activate Food Chain by exiling the Ancestral Statue token, adding five mana of any color that can only be spent to cast creature spells.
    • 10
      Resolve the original Ancestral Statue spell cast in step 5.
    • 11
      When the nontoken Ancestral Statue enters the battlefield, it triggers, returning itself from the battlefield to your hand.
    • 12
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite colored mana that can only be spent to cast creature spells
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
Top Commanders
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands