Azusa, Lost but Seeking
Magistrate's Scepter
Evolution Sage
Simic Growth Chamber
Prerequisites
What do I need to start this combo?
| Simic Growth Chamber in hand. | |
| All other permanents on the battlefield. | |
| Magistrate's Scepter has at least one charge counter on it. You are able to play a number of lands this turn equal to four minus the number of charge counters on Magistrate's Scepter. |
Steps
How does this combo work?
1 | Play Simic Growth Chamber. |
2 | When Simic Growth Chamber enters the battlefield, it and Evolution Sage trigger. |
3 | Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. |
4 | Resolve the Evolution Sage trigger, putting a charge counter on Magistrate's Scepter. |
5 | Repeat from step 1 until Magistrate's Scepter has four or more charge counters on it. |
6 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
7 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
16
DECKS
0.00%
OF 1682881 ELIGIBLE DECKS
Rank 21056
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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