Turnabout
Ghostly Flicker
Eternal Witness
Archaeomancer
Prerequisites
What do I need to start this combo?
| Eternal Witness and Archaeomancer on the battlefield. | |
| Turnabout and Ghostly Flicker in hand. | |
| Lands you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate any number of lands you control by tapping them, adding at least |
2 | Cast Turnabout by paying |
3 | Cast Ghostly Flicker by paying |
4 | When Archaeomancer and Eternal Witness enter the battlefield, they trigger, returning Turnabout and Ghostly Flicker from your graveyard to your hand. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite untap of permanents you control | |
| Infinite creature LTB | |
| Infinite creature ETB | |
| Infinite storm count | |
| Infinite magecraft triggers | |
| Infinite blinking | |
| Infinite landfall triggers | |
| Infinite mana permanents you control can produce |
Combo Metadata
134
DECKS
0.01%
OF 2288088 ELIGIBLE DECKS
Rank 13820
MOST PLAYED OF 67950 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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