Zimone and Dina
Bloodghast
Intruder Alarm
Simic Growth Chamber
Prerequisites
What do I need to start this combo?
| Simic Growth Chamber in hand. | |
| All other permanents on the battlefield. | |
| Zimone and Dina does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Simic Growth Chamber from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead. |
2 | When Simic Growth Chamber enters the battlefield, it and Bloodghast trigger. |
3 | Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. |
4 | Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield. |
5 | When Bloodghast enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite death triggers | |
| Near-infinite ETB | |
| Near-infinite landfall triggers | |
| Near-infinite LTB | |
| Near-infinite sacrifice triggers | |
| Near-infinite untap of all creatures | |
| Put all lands from your hand and library onto the battlefield |
Combo Metadata
1235
DECKS
0.15%
OF 838452 ELIGIBLE DECKS
Rank 2863
MOST PLAYED OF 44534 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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