Twilight's Call
Intruder Alarm
Mnemonic Wall
Deathbloom Ritualist
Altar of Dementia
Prerequisites
What do I need to start this combo?
| Twilight's Call in hand. | |
| All other permanents on the battlefield. | |
| Deathbloom Ritualist does not have summoning sickness. You have at least three creature cards in your graveyard. | |
Steps
How does this combo work?
1 | Activate Altar of Dementia by sacrificing Mnemonic Wall, causing target player to mill cards equal to Mnemonic Wall's power. |
2 | Activate Deathbloom Ritualist by tapping it, adding at least . |
3 | Cast Twilight's Call by paying |
4 | Mnemonic Wall and each creature enters the battlefield, triggering Intruder Alarm that many times and Mnemonic Wall once. |
5 | Holding priority, activate Altar of Dementia by sacrificing another nontoken creature, causing target player to mill cards equal to the sacrificed creature's power. |
6 | Resolve the Mnemonic Wall trigger, causing you to return Twilight's Call from your graveyard to your hand. |
7 | Resolve the first Intruder Alarm trigger, untapping all creatures. |
8 | Activate Deathbloom Ritualist by tapping it, adding at least one mana of any color. |
9 | Repeat from step 7 for each remaining trigger. |
10 | Activate Altar of Dementia by sacrificing another nontoken creature, causing target player to mill cards equal to the sacrificed creature's power. |
11 | Repeat step 10 until you have at least six creature cards in your graveyard. |
12 | Repeat. |
Results
What do I get from this combo?
| Infinite colored mana | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite magecraft triggers | |
| Infinite mana creatures you control can produce | |
| Infinite mill | |
| Infinite sacrifice triggers | |
| Infinite self-mill | |
| Infinite storm count | |
| Infinite untap of all creatures |
Combo Metadata
2
DECKS
0.00%
OF 830431 ELIGIBLE DECKS
Rank 36836
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.