Wight of the Reliquary
Mole Man, Moloid Master
Elven Raft-Steerer
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Wight of the Reliquary does not have summoning sickness. You control at least one additional creature. |
Steps
How does this combo work?
1 | Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped. |
2 | When the land enters the battlefield, Mole Man and Elven Raft-Steerer trigger. |
3 | Resolve the Mole Man trigger, creating a creature token. |
4 | Resolve the Elven Raft-Steerer trigger, untapping Wight of the Reliquary. |
5 | Repeat. |
Results
What do I get from this combo?
| Near-infinite landfall triggers | |
| Put all lands from your library onto the battlefield tapped |
Combo Metadata
44
DECKS
0.09%
OF 47761 ELIGIBLE DECKS
Rank 19784
MOST PLAYED OF 61724 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Homer, the Hermit
0.0%inclusion1 decks2.53K decks
Top Commanders
Zimone and Dina
0.6%inclusion40 decks6.80K decks
The Wise Mothman
0.0%inclusion1 decks33.1K decks
Teval, the Balanced Scale
0.0%inclusion1 decks37.4K decks
The Wandering Minstrel
0.0%inclusion1 decks19.5K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands