Grimgrin, Corpse-Born
Zameck Guildmage
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| available |
Steps
How does this combo work?
1 | Activate Zameck Guildmage's first ability by paying , causing your creatures to enter with an additional +1/+1 counter this turn.Activate Grimgrin by sacrificing the persist creature. |
2 | When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it and at least one +1/+1 counter on it due to Zameck Guildmage. |
3 | Remove a -1/-1 counter and a +1/+1 counter from that creature as a state-based action. |
4 | Resolve the Grimgrin ability. |
5 | Repeat from step 2 |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite creature sacrifice triggers | |
| Infinite death triggers |
Combo Metadata
6
DECKS
0.00%
OF 1104593 ELIGIBLE DECKS
Rank 36679
MOST PLAYED OF 62729 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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