Anzrag, the Quake-Mole
Obscuring Haze
Forbidden Orchard
Ioreth of the Healing House

   Prerequisites

What do I need to start this combo?
Obscuring Haze in hand.
All other permanents on the battlefield.
Anzrag and Ioreth of the Healing House do not have summoning sickness.
3, plus an additional 2 if you don't control a commander available

   Steps

How does this combo work?
1
Activate Anzrag by paying 3, causing opponents to block Anzrag if able this turn.
2
Cast Obscuring Haze by paying 0 if you control a commander, or 2 otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
3
Declare Anzrag as an attacker, attacking any opponent.
4
If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
5
If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
6
If Forbidden Orchard was activated, activate Ioreth of the Healing House by tapping it, untapping Forbidden Orchard.
7
The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
8
Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
9
Repeat from step 3 each combat phase.

   Results

What do I get from this combo?
Infinite combat phases
Infinite untap of creatures you control
Infinite mana creatures you control can produce
Infinite ETB for target opponent
Infinite death triggers for target opponent
Infinite LTB for target opponent
Jodah, the Unifier
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