Flubs, the Fool
Words of Wind
Mox Amber
Mox Opal
Prerequisites
What do I need to start this combo?
| Flubs and Words of Wind on the battlefield. | |
| Mox Amber and Mox Opal in hand or on the battlefield. | |
| You control at least three artifacts. You have no other cards in hand. |
Steps
How does this combo work?
1 | Activate Mox Amber by tapping it, adding |
2 | Activate Words of Wind by paying |
3 | Cast Mox Opal by paying its mana cost. |
4 | Flubs triggers, causing you to return Mox Amber from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind. |
5 | Activate Mox Opal by tapping it, adding |
6 | Activate Words of Wind by paying |
7 | Cast Mox Amber by paying its mana cost. |
8 | Flubs triggers, causing you to return Mox Opal from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to Words of Wind. |
9 | Repeat. |
Results
What do I get from this combo?
| Infinite storm count | |
| Return all permanents opponents control to their owner's hand |
Combo Metadata
75
DECKS
0.01%
OF 647679 ELIGIBLE DECKS
Rank 12613
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.