Bruce Banner
Walking Ballista
Fire Nation Palace
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Bruce Banner // The Incredible Hulk as The Incredible Hulk and without summoning sickness on the battlefield). | |
| An opponent cannot block and kill The Incredible Hulk. | |
Steps
How does this combo work?
1 | Activate Fire Nation Palace's second ability by paying |
2 | Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding . |
3 | Holding priority, activate Walking Ballista's first ability by paying |
4 | Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk. |
5 | The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. |
6 | Repeat from step 2 each combat phase. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite combat phases |
Combo Metadata
31
DECKS
0.00%
OF 885931 ELIGIBLE DECKS
Rank 18157
MOST PLAYED OF 47608 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.