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Miirym, Sentinel Wyrm + Worldgorger Dragon Combo

  • Prerequisites

    What do I need to start this combo?

    • Miirym on the battlefield.
    • Worldgorger Dragon in hand.
    • {3}{r}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Cast Worldgorger Dragon by paying {3}{r}{r}{r}.
    • 2
      Worldgorger Dragon enters the battlefield, triggering its first ability and Miirym.
    • 3
      Holding priority, you may activate all mana-producing permanents you control by tapping them, adding at least {1}.
    • 4
      Resolve the Miirym trigger, creating a token copy of Worldgorger Dragon.
    • 5
      The Worldgorger Dragon token enters the battlefield, exiling all other permanents you control.
    • 6
      The nontoken Worldgorger Dragon's second ability triggers, returning nothing to the battlefield.
    • 7
      Resolve the nontoken Worldgorger Dragon's first ability from step 2, exiling all other permanents you control.
    • 8
      The token Worldgorger Dragon leaves the battlefield, returning all cards exiled with it to the battlefield from exile.
    • 9
      Repeat from step 2 as many times as desired. When you wish to break the loop, repeat the below steps after you've completed step 3.
    • 10
      Resolve the Worldgorger Dragon trigger, exiling all other permanents you control.
    • 11
      Resolve the Miirym trigger, creating a token copy of Worldgorger Dragon.
    • 12
      When the token Worldgorger Dragon enters the battlefield, its first ability triggers, exiling the nontoken Worldgorger Dragon.
    • 13
      When the nontoken Worldgorger Dragon leaves the battlefield, its second ability triggers, returning all cards exiled with it from exile to the battlefield.
  • Results

    What do I get from this combo?

    • Infinite blinking of permanents
    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana permanents you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
100%
Significant Results
67%
Early Game
33%
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