Zhur-Taa Druid
Freed from the Real
Paradise Mantle
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Zhur-Taa Druid without summoning sickness on the battlefield and Freed from the Real and Paradise Mantle attached to Zhur-Taa Druid on the battlefield). |
Steps
How does this combo work?
1 | Activate Zhur-Taa Druid by tapping it, adding . |
2 | Zhur-Taa Druid triggers, dealing 1 damage to each opponent. |
3 | Activate Freed from the Real by paying , untapping Zhur-Taa Druid. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite damage |
Combo Metadata
9
DECKS
0.00%
OF 853816 ELIGIBLE DECKS
Rank 25358
MOST PLAYED OF 46394 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Jodah, the Unifier
0.0%inclusion1 decks27.3K decks
Esika, God of the Tree
0.0%inclusion1 decks22K decks
Kydele, Chosen of Kruphix // Rograkh, Son of Rohgahh
0.6%inclusion1 decks174 decks
Loot, the Pathfinder
0.0%inclusion1 decks4.80K decks
Akiri, Line-Slinger // Thrasios, Triton Hero
0.1%inclusion1 decks851 decks
Yidris, Maelstrom Wielder
0.0%inclusion1 decks8.34K decks
Tazri, Stalwart Survivor
0.1%inclusion1 decks1.98K decks
Aragorn, the Uniter
0.0%inclusion1 decks20.2K decks
Bjorna, Nightfall Alchemist // Elmar, Ulvenwald Informant
0.2%inclusion1 decks602 decks
High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands