Orvar, the All-Form
Peregrine Drake
Clockspinning
Prerequisites
What do I need to start this combo?
| Clockspinning in hand. | |
| Orvar and Peregrine Drake on the battlefield. | |
| You control up to five lands that can tap to produce at least |
Steps
How does this combo work?
1 | Activate up to five lands you control by tapping them, adding at least |
2 | Cast Clockspinning with buyback by paying |
3 | Orvar's first ability triggers, creating a token copy of Peregrine Drake. |
4 | The Peregrine Drake token enters the battlefield, untapping up to five lands. |
5 | Resolve Clockspinning, returning it to your hand. |
6 | Repeat. |
7 | Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them. |
Results
What do I get from this combo?
| Infinite copies of permanents you control | |
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite magecraft triggers | |
| Infinite mana lands you control can produce | |
| Infinite storm count | |
| Infinite untap of lands you control |
Combo Metadata
4337
DECKS
0.11%
OF 3972785 ELIGIBLE DECKS
Rank 1007
MOST PLAYED OF 47273 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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