Emry, Lurker of the Loch
Intruder Alarm
Memnite
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Emry does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Krark-Clan Ironworks by sacrificing Memnite, adding . |
2 | Activate Emry by tapping it, allowing you to cast Memnite from your graveyard this turn. |
3 | Cast Memnite from your graveyard by paying |
4 | Memnite enters the battlefield, triggering Intruder Alarm, untapping all creatures. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite colorless mana | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite mana creatures you control can produce | |
| Infinite sacrifice triggers | |
| Infinite storm count | |
| Infinite untap of all creatures |
Combo Metadata
316
DECKS
0.01%
OF 3682413 ELIGIBLE DECKS
Rank 6693
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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