Tradewind Rider
Intruder Alarm
Palinchron
Prerequisites
What do I need to start this combo?
| Palinchron in hand. | |
| Tradewind Rider and Intruder Alarm on the battlefield (Tradewind Rider without summoning sickness on the battlefield). | |
| You control at least one additional creature, | |
| You control up to seven lands that can tap to produce at least |
Steps
How does this combo work?
1 | Activate up to seven lands by tapping them, adding at least |
2 | Cast Palinchron by paying |
3 | When Palinchron enters the battlefield, it and Intruder Alarm trigger. |
4 | Resolve the Palinchron trigger, untapping up to seven lands. |
5 | Resolve the Intruder Alarm trigger, untapping all creatures. |
6 | Activate Tradewind Rider by tapping it, Palinchron and one other creature you control, returning Palinchron from the battlefield to your hand. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite mana lands you control can produce | |
| Infinite untap of creatures you control | |
| Infinite mana creatures you control can produce | |
| Infinite untap of lands you control |
Combo Metadata
5
DECKS
0.00%
OF 3682413 ELIGIBLE DECKS
Rank 28332
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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