Tradewind Rider
Intruder Alarm
Peregrine Drake
Prerequisites
What do I need to start this combo?
| Peregrine Drake in hand. | |
| Tradewind Rider and Intruder Alarm on the battlefield (Tradewind Rider without summoning sickness on the battlefield). | |
| You control at least one additional creature, | |
| You control up to five lands that can tap to produce at least |
Steps
How does this combo work?
1 | Activate up to five lands by tapping them, adding at least |
2 | Cast Peregrine Drake by paying |
3 | When Peregrine Drake enters the battlefield, it and Intruder Alarm trigger. |
4 | Resolve the Peregrine Drake trigger, untapping up to five lands. |
5 | Resolve the Intruder Alarm trigger, untapping all creatures. |
6 | Activate Tradewind Rider by tapping it, Peregrine Drake and one other creature you control, returning Peregrine Drake from the battlefield to your hand. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite creature LTB | |
| Infinite creature ETB | |
| Infinite storm count | |
| Infinite mana lands you control can produce | |
| Infinite untap of creatures you control | |
| Infinite mana creatures you control can produce | |
| Infinite untap of lands you control |
Combo Metadata
15
DECKS
0.00%
OF 5067800 ELIGIBLE DECKS
Rank 29940
MOST PLAYED OF 67741 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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