Intruder Alarm
Deadeye Navigator
Prerequisites
What do I need to start this combo?
| Intruder Alarm and Deadeye Navigator on the battlefield. | |
| Deadeye Navigator paired with another creature.
Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate all mana-producing creatures you control by tapping them, adding at least |
2 | Activate Deadeye Navigator by paying |
3 | Deadeye Navigator enters the battlefield, triggering its soulbond ability and Intruder Alarm. |
4 | Resolve the Deadeye Navigator trigger, pairing it with another creature. |
5 | Resolve the Intruder Alarm trigger, untapping all creatures. |
6 | Repeat. |
Results
What do I get from this combo?
| Near-infinite untap of all creatures | |
| Infinite blinking | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures |
Combo Metadata
5373
DECKS
0.11%
OF 5072951 ELIGIBLE DECKS
Rank 1123
MOST PLAYED OF 67819 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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