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Nesting Grounds + The Mirari Conjecture + Time Warp Combo

  • Prerequisites

    What do I need to start this combo?

    • All cards in hand.
    • {7}{u}{u}{u}.available.
  • Steps

    How does this combo work?

    • 1
      Play The Mirari Conjecture and Time Warp, then go to the next turn.
    • 2
      Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds.
    • 3
      Play Time Warp.
    • 4
      Go to the next turn.
    • 5
      Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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