Xerex Strobe-Knight
Intruder Alarm
Prerequisites
What do I need to start this combo?
| Xerex Strobe-Knight and Intruder Alarm on the battlefield. | |
| Xerex Strobe-Knight does not have summoning sickness. You have a storm count of at least two. |
Steps
How does this combo work?
1 | Activate Xerex Strobe-Knight by tapping it, creating a 1/1 Knight creature token. |
2 | When the Knight enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures | |
| Infinite untap of creatures you control |
Combo Metadata
374
DECKS
0.01%
OF 4554382 ELIGIBLE DECKS
Rank 7538
MOST PLAYED OF 55542 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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