Kairi, the Swirling Sky
High Tide
Turnabout
Cackling Counterpart
Prerequisites
What do I need to start this combo?
| Kairi on the battlefield. | |
| All other cards in hand. | |
| You control at least three Islands | |
| available |
Steps
How does this combo work?
1 | Cast High Tide by paying . |
2 | Cast Cackling Counterpart by paying its mana cost, creating a token copy of Kairi. |
3 | Put the Kairi token into your graveyard due to the legend rule. |
4 | When the Kairi token dies, it triggers, causing you to mill six cards and return High Tide and Cackling Counterpart from your graveyard to your hand. |
5 | Cast High Tide by paying . |
6 | Activate at least three Islands by tapping them, adding . |
7 | High Tide triggers twice for each Island tapped this way, adding that much . |
8 | Cast Turnabout by paying |
9 | Cast Cackling Counterpart by paying its mana cost, creating a token copy of Kairi. |
10 | Put the Kairi token into your graveyard due to the legend rule. |
11 | When the Kairi token dies, it triggers, causing you to mill six cards and return Turnabout and Cackling Counterpart from your graveyard to your hand. |
12 | Repeat from step 6. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite death triggers | |
| Infinite self-mill | |
| Infinite storm count | |
| Infinite magecraft triggers | |
| Infinite mana permanents you control can produce | |
| Infinite untap of permanents you control |
Combo Metadata
200
DECKS
0.01%
OF 3732255 ELIGIBLE DECKS
Rank 8508
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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