Darksteel Reactor
Eternity Vessel
The Ozolith
Does Machines
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Darksteel Reactor and Eternity Vessel have at least twenty charge counters combined. | |
| You have a way to cause Eternity Vessel to leave the battlefield at instant speed. Does Machines is level 3. There is at least one counter of any kind on The Ozolith. |
Steps
How does this combo work?
1 | At the beginning of combat, Does Machines's last ability and The Ozolith trigger. |
2 | Resolve the Does Machines trigger, making Eternity Vessel a creature. |
3 | In response to the remaining trigger, cause Eternity Vessel to leave the battlefield. |
4 | The Ozolith triggers, putting a number of charge counters on itself equal to the charge counters that were on Eternity Vessel. |
5 | Resolve The Ozolith trigger from step 1, moving all counters from it onto Darksteel Reactor. |
6 | Darksteel Reactor triggers, causing you to win the game. |
Results
What do I get from this combo?
| Win the game |
Combo Metadata
37
DECKS
0.00%
OF 1731489 ELIGIBLE DECKS
Rank 21000
MOST PLAYED OF 61723 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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