Ghostly Flicker
Mystic Sanctuary
Archaeomancer
Time Warp
Prerequisites
What do I need to start this combo?
| Mystic Sanctuary and Archaeomancer on the battlefield. | |
| Ghostly Flicker and Time Warp in hand. | |
| You control at least four Islands. | |
Steps
How does this combo work?
1 | Activate Mystic Sanctuary by tapping it, adding . |
2 | Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. |
3 | Cast Ghostly Flicker by paying |
4 | When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger. |
5 | Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand. |
6 | Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library. |
7 | Move to your next turn, drawing Time Warp during your draw step. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Skip your draw steps | |
| Lock |
Combo Metadata
2831
DECKS
0.06%
OF 4837840 ELIGIBLE DECKS
Rank 1967
MOST PLAYED OF 62664 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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