Ghostly Flicker
Archaeomancer
Glamdring, Foe-hammer
Prerequisites
What do I need to start this combo?
| Ghostly Flicker in hand. | |
| Archaeomancer and Glamdring on the battlefield (Glamdring attached to another creature that has power 2 or greater on the battlefield). | |
| You control an artifact, creature or land that can enter and tap to produce at least |
Steps
How does this combo work?
1 | Activate a mana-producing permanent by tapping it, adding at least . |
2 | Cast Ghostly Flicker by paying , blinking the mana-producing permanent and Archaeomancer. |
3 | When Archaeomancer enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite creature ETB | |
| Infinite landfall triggers | |
| Infinite magecraft triggers | |
| Infinite storm count |
Combo Metadata
77
DECKS
0.04%
OF 199083 ELIGIBLE DECKS
Rank 16187
MOST PLAYED OF 61723 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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