Retreat to Coralhelm
Ghost Town
Walking Atlas
Prerequisites
What do I need to start this combo?
| Ghost Town in hand. | |
| Retreat to Coralhelm and Walking Atlas on the battlefield (Walking Atlas without summoning sickness on the battlefield). | |
| It is not your turn. |
Steps
How does this combo work?
1 | During any opponent's turn, activate Walking Atlas by tapping it, putting Ghost Town from your hand onto the battlefield. |
2 | When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas. |
3 | Activate Ghost Town's first ability by tapping it, adding . |
4 | Activate Ghost Town's second ability by paying |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite landfall triggers | |
| Infinite colorless mana during each opponent's turn |
Combo Metadata
2001
DECKS
0.04%
OF 4751236 ELIGIBLE DECKS
Rank 2526
MOST PLAYED OF 62081 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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