The Watcher in the Water
Verity Circle
Junk Winder
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| An opponent controls a creature without flying. | |
Steps
How does this combo work?
1 | During an opponent's turn, after their untap step, activate Verity Circle by paying |
2 | Verity Circle triggers, causing you to draw a card. |
3 | The Watcher in the Water's first ability triggers, creating a 1/1 Tentacle creature token. |
4 | When the Tentacle enters the battlefield, Junk Winder triggers, tapping target creature an opponent controls. |
5 | Repeat from step 2 for each remaining creature opponents control. |
6 | Repeat from step 1 after each of your turns. |
Results
What do I get from this combo?
| Creatures opponents control do not untap | |
| Tap all creatures opponents control | |
| Lock |
Combo Metadata
1036
DECKS
0.02%
OF 5072951 ELIGIBLE DECKS
Rank 4490
MOST PLAYED OF 67819 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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