Solar Array
Rise and Shine
Freed from the Real
Prerequisites
What do I need to start this combo?
| Solar Array on the battlefield (Solar Array without summoning sickness on the battlefield). | |
| Rise and Shine and Freed from the Real in hand. | |
| You have an artifact card in hand with the mana to cast it, including at least one colored mana. | |
Steps
How does this combo work?
1 | Animate Solar Array, if needed. |
2 | Cast Freed from the Real by paying its mana cost, attaching it to Solar Array. |
3 | Activate Solar Array by tapping it, adding and causing the next artifact spell you cast this turn to have sunburst. |
4 | Activate Freed from the Real by paying , untapping Solar Array. |
5 | Repeat from step 3 as desired. |
6 | Cast any artifact spell, triggering its sunburst ability an infinite number of times, either putting infinite +1/+1 counters on charge counters on the artifact. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite charge counters on artifacts you cast | |
| Infinite +1/+1 counters on artifact creatures you cast |
Combo Metadata
18
DECKS
0.00%
OF 3652827 ELIGIBLE DECKS
Rank 28268
MOST PLAYED OF 67819 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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