Displace
Great Whale
Archaeomancer
Prerequisites
What do I need to start this combo?
| Displace in hand. | |
| Great Whale and Archaeomancer on the battlefield. | |
| You control up to seven lands that can tap to produce at least |
Steps
How does this combo work?
1 | Activate up to seven lands by tapping them, adding |
2 | Cast Displace by paying |
3 | When Great Whale and Archaeomancer enter the battlefield, they trigger. |
4 | Resolve the Great Whale trigger, untapping up to seven lands you control. |
5 | Resolve the Archaeomancer trigger, returning Displace to your hand from your graveyard. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite magecraft triggers | |
| Infinite mana lands you control can produce | |
| Infinite storm count | |
| Infinite landfall triggers | |
| Infinite untap of lands you control |
Combo Metadata
441
DECKS
0.01%
OF 4816228 ELIGIBLE DECKS
Rank 7282
MOST PLAYED OF 61723 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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