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Magistrate's Scepter + Mirage Mirror + Council of Reeds Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Creatures you control have power 3 or greater.
    • The Spacecraft is a creature.
    • {4} each turn available
  • Steps

    How does this combo work?

    • 1
      Activate Mirage Mirror by paying {2}, causing it to become a copy of the Spacecraft until end of turn
    • 2
      Activate Mirage Mirror by tapping a creature with power 3 or greater, putting at least three charge counters on it.
    • 3
      During your next turn, activate Mirage Mirror twice by paying {4}, with the first ability targeting the Spacecraft and the second ability targeting Magistrate's Scepter.
    • 4
      Resolve the first ability, causing Mirage Mirror to become a copy of Magistrate's Scepter until end of turn.
    • 5
      Holding priority, activate Mirage Mirror's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
    • 6
      Resolve the second Mirage Mirror ability from step 3, causing it to become a copy of the Spacecraft until end of turn.
    • 7
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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