Magistrate's Scepter + Mirage Mirror + Council of Reeds Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Creatures you control have power 3 or greater.
- The Spacecraft is a creature.
each turn available
Steps
How does this combo work?
- 1Activate Mirage Mirror by paying
, causing it to become a copy of the Spacecraft until end of turn
- 2Activate Mirage Mirror by tapping a creature with power 3 or greater, putting at least three charge counters on it.
- 3During your next turn, activate Mirage Mirror twice by paying
, with the first ability targeting the Spacecraft and the second ability targeting Magistrate's Scepter.
- 4Resolve the first ability, causing Mirage Mirror to become a copy of Magistrate's Scepter until end of turn.
- 5Holding priority, activate Mirage Mirror's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 6Resolve the second Mirage Mirror ability from step 3, causing it to become a copy of the Spacecraft until end of turn.
- 7Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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