Grim Monolith + The Blackstaff of Waterdeep + Training Grounds
Grim Monolith
The Blackstaff of Waterdeep
Training Grounds
Requires
Grim Monolith must be on the battlefield.
The Blackstaff of Waterdeep must be on the battlefield.
Training Grounds must be on the battlefield.
Grim Monolith does not have summoning sickness.
Mana needed:
Steps
- Activate Grim Monolith's first ability by tapping it, adding .
- Activate The Blackstaff of Waterdeep by paying and tapping it, causing Grim Monolith to become an artifact creature until end of turn.
- Activate Grim Monolith's second ability by paying , untapping it.
- Activate Grim Monolith's first ability by tapping it, adding .
- Repeat from step 3.
Results
Infinite colorless mana.
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