The Legend of Kuruk
Baboon Spirit
Sakashima of a Thousand Faces
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield and Sakashima of a Thousand Faces as a copy of Avatar Kuruk on the battlefield). | |
Steps
How does this combo work?
1 | Activate Sakashima using Avatar Kuruk's ability by paying |
2 | Activate Baboon Spirit by paying |
3 | At the beginning of your end step, Baboon Spirit triggers, returning Sakashima from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
59
DECKS
0.01%
OF 782567 ELIGIBLE DECKS
Rank 14355
MOST PLAYED OF 46340 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Kitsune, Dragon's Daughter
3.2%inclusion1 decks31 decks
Top Commanders
Wan Shi Tong, All-Knowing
3.5%inclusion44 decks1.27K decks
Katara, Waterbending Master
0.3%inclusion4 decks1.45K decks
Wan Shi Tong, Librarian
0.2%inclusion3 decks1.26K decks
Iroh, Grand Lotus
0.0%inclusion2 decks8.80K decks
Fire Lord Azula
0.0%inclusion2 decks21.4K decks
Princess Yue
0.2%inclusion1 decks521 decks
Aang, at the Crossroads
0.0%inclusion1 decks3.48K decks
Katara, Bending Prodigy
0.9%inclusion1 decks113 decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands