Gogo, Master of Mimicry
Magistrate's Scepter
Prerequisites
What do I need to start this combo?
| Gogo and Magistrate's Scepter on the battlefield (Gogo without summoning sickness on the battlefield and Magistrate's Scepter with three or more charge counters on it on the battlefield). | |
Steps
How does this combo work?
1 | Activate Magistrate Scepter's second ability by tapping it and removing three charge counters from it. |
2 | Holding priority, activate Gogo by paying |
3 | Resolve all Magistrate Scepter abilities, causing you to take four extra turns after this one. |
4 | Move to your first extra turn. |
5 | Activate Magistrate Scepter's first ability by paying |
6 | Repeat steps 4 and 5 during your second and third extra turns. |
7 | Repeat from step 1 during your fourth extra turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
828
DECKS
0.02%
OF 3616684 ELIGIBLE DECKS
Rank 5054
MOST PLAYED OF 65008 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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