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Academy Manufactor + Krark-Clan Ironworks + James, Wandering Dad // Follow Him Combo

  • Prerequisites

    What do I need to start this combo?

    • James in hand or in the command zone.
    • Academy Manufactor and Krark-Clan Ironworks on the battlefield.
    • James must be your commander.
    • {2}{u}{u} plus {1} for each time you've cast James / Follow Him from the command zone this game, plus commander tax if applicable available
  • Steps

    How does this combo work?

    • 1
      Cast Follow Him either from your hand or from the command zone by paying {2}{u}{u} plus {1} for each time you've cast James / Follow Him from the command zone this game, plus commander tax, if applicable.
    • 2
      Resolve Follow Him, creating at least two Clue, two Food and two Treasure tokens and returning Follow Him to the command zone from exile.
    • 3
      Activate two Treasures by tapping and sacrificing them, adding {u}{u}.
    • 4
      Activate Krark-Clan Ironworks by sacrificing a Clue, Food or Treasure, adding {c}{c}.
    • 5
      Repeat step 4 until you control no Clues, Foods and/or Treasures.
    • 6
      Cast Follow Him from the command zone using all available mana, creating a number of Clue, Food and Treasure tokens and returning Follow Him to the command zone from exile.
    • 7
      Repeat from step 3.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colored mana
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite colorless mana
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite storm count
    • Infinite card draw
    • Infinite draw triggers
    • Infinite magecraft triggers
    • Infinite Treasure tokens
    • Infinite commander casts
    • Infinite Clue tokens
    • Infinite Food tokens

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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