Urza, Lord High Artificer
Deadeye Navigator
The Ooze
Arcbound Slith
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Deadeye Navigator is paired with Arcbound Slith on the battlefield and Arcbound Slith with a +1/+1 counter on it on the battlefield). | |
Steps
How does this combo work?
1 | Activate Arcbound Slith by paying |
2 | Arcbound Slith leaves and reenters the battlefield, causing it to enter with a +1/+1 counter due to its modular ability, and triggering The Ooze and Deadeye Navigator's soulbond ability. |
3 | Resolve Deadeye Navigator's trigger, repairing it and Arcbound Slith |
4 | Resolve The Ooze's trigger, creating a Mutagen token for each +1/+1 counter that was on Arcbound Slith when it left the battlefield. |
5 | Activate Urza's first ability twice by tapping Arcbound Slith and a Mutagen, adding . |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite artifact ETB | |
| Infinite artifact LTB | |
| Infinite tapped artifact tokens | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite tapped Mutagen tokens |
Combo Metadata
1
DECKS
0.00%
OF 1968372 ELIGIBLE DECKS
Rank 55537
MOST PLAYED OF 65174 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.