Urza, Lord High Artificer
Words of Wind
Forensic Gadgeteer
Grim Monolith
Prerequisites
What do I need to start this combo?
| Grim Monolith in hand. | |
| All other permanents on the battlefield. | |
Steps
How does this combo work?
1 | Cast Grim Monolith by paying its mana cost. |
2 | Forensic Gadgeteer triggers, creating a Clue token. |
3 | Activate Urza's first ability by tapping the Clue, adding . |
4 | Activate Grim Monolith's first ability by tapping it, adding . |
5 | Activate Words of Wind by paying |
6 | Activate the Clue by paying |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite storm count | |
| Return all permanents opponents control to their owner's hand | |
| Infinite colorless mana | |
| Exile your library | |
| Cast all cards in your library without paying their mana costs |
Combo Metadata
44
DECKS
0.00%
OF 3511402 ELIGIBLE DECKS
Rank 15249
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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