Sensei's Divining Top
Glaring Fleshraker
Rook Turret
Prerequisites
What do I need to start this combo?
| Sensei's Divining Top in hand. | |
| Glaring Fleshraker and Rook Turret on the battlefield. | |
Steps
How does this combo work?
1 | Cast Sensei's Divining Top by paying |
2 | Glaring Fleshraker's first ability triggers, creating a 0/1 Eldrazi Spawn creature token. |
3 | When the Eldrazi Spawn enters, Glaring Fleshraker's second ability triggers, dealing 1 damage to each opponent. |
4 | When Sensei's Divining Top enters, Rook Turret triggers. |
5 | Holding priority, activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. |
6 | Resolve the Rook Turret trigger, causing you to draw Sensei's Divining Top from your library, and then discard a card other than Sensei's Divining Top. |
7 | Activate the Eldrazi Spawn by sacrificing it, adding . |
8 | Repeat |
Results
What do I get from this combo?
| Infinite draw triggers | |
| Infinite looting | |
| Infinite self-discard triggers | |
| Near-infinite creature ETB | |
| Near-infinite creature LTB | |
| Near-infinite damage | |
| Near-infinite death triggers | |
| Near-infinite creature sacrifice triggers | |
| Near-infinite storm count |
Combo Metadata
150
DECKS
0.00%
OF 3736466 ELIGIBLE DECKS
Rank 12768
MOST PLAYED OF 66095 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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