The Legend of Kuruk
Y'shtola Rhul
Chameleon, Master of Disguise
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield and Chameleon as a copy of Avatar Kuruk on the battlefield). | |
Steps
How does this combo work?
1 | Activate Chameleon using Avatar Kuruk's ability by paying |
2 | At the beginning of your end step, Y'shtola Rhul triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Lock | |
| Infinite turns |
Combo Metadata
55
DECKS
0.01%
OF 494105 ELIGIBLE DECKS
Rank 14415
MOST PLAYED OF 44717 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Wan Shi Tong, All-Knowing
4.0%inclusion43 decks1.08K decks
Azula, Cunning Usurper
0.8%inclusion5 decks664 decks
Katara, Waterbending Master
0.1%inclusion1 decks1.14K decks
Top Commanders
Vivi Ornitier
0.0%inclusion1 decks5.91K decks
Loot, the Pathfinder
0.1%inclusion1 decks712 decks
Kefka, Court Mage
0.0%inclusion1 decks5.33K decks
Hope Estheim
0.0%inclusion1 decks2.67K decks
Y'shtola Rhul
0.3%inclusion1 decks363 decks
Lulu, Stern Guardian
0.6%inclusion1 decks177 decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands