Intruder Alarm
Man-o'-War
Prerequisites
What do I need to start this combo?
| Intruder Alarm on the battlefield. | |
| Man-o'-War in hand. | |
| Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate all mana-producing creatures you control by tapping them, adding at least |
2 | Cast Man-o'-War by paying |
3 | Man-o'-War enters the battlefield, triggering Intruder Alarm and Man-o'-War. |
4 | Resolve the Intruder Alarm's trigger, untapping all creatures you control. |
5 | Resolve the Man-o'-War's trigger, returning it to your hand. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures |
Combo Metadata
612
DECKS
0.01%
OF 4758041 ELIGIBLE DECKS
Rank 6011
MOST PLAYED OF 62090 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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