Archmage of Echoes
Quickling
Cloud of Faeries
Faerie Impostor
Prerequisites
What do I need to start this combo?
| Archmage of Echoes on the battlefield. | |
| Cloud of Faeries in hand. | |
| Quickling and Faerie Impostor in hand or on the battlefield. | |
| You control up to two lands that can tap to produce at least |
Steps
How does this combo work?
1 | Activate up to two lands by tapping them, adding at least |
2 | Cast Cloud of Faeries by paying |
3 | Archmage of Echoes triggers, copying Cloud of Faeries. |
4 | Resolve the copy of the Cloud of Faeries spell, creating a token copy of it. |
5 | When the Cloud of Faeries token enters the battlefield, it triggers, untapping up to two lands. |
6 | Activate up to two lands by tapping them, adding at least |
7 | Resolve the original Cloud of Faeries spell. |
8 | When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands. |
9 | Cast either Quickling or Faerie Impostor from your hand by paying its mana cost. |
10 | Archmage of Echoes triggers, copying the Quickling or Faerie Impostor spell. |
11 | Resolve the copy of the Quickling or Faerie Impostor spell, creating a token copy of it. |
12 | When the Quickling or Faerie Impostor token enters the battlefield, it triggers, returning Quickling or Faerie Impostor from the battlefield to your hand. |
13 | Resolve the original Quickling or Faerie Impostor spell. |
14 | When Quickling or Faerie Impostor enters the battlefield, it triggers, returning Cloud of Faeries from the battlefield to your hand. |
15 | Repeat. |
Results
What do I get from this combo?
| Infinite creature LTB | |
| Infinite creature ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite mana lands you control can produce | |
| Infinite untap of lands you control |
Combo Metadata
1305
DECKS
0.03%
OF 4816228 ELIGIBLE DECKS
Rank 3597
MOST PLAYED OF 61723 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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