Opposition Agent
Hive Mind
Mana Severance
Selective Memory
Prerequisites
What do I need to start this combo?
| Opposition Agent and Hive Mind on the battlefield. | |
| Mana Severance and Selective Memory in hand. | |
Steps
How does this combo work?
1 | Cast Mana Severance by paying |
2 | Hive Mind triggers, causing each opponent to create a copy of Mana Severance. |
3 | Resolve each opponent's Mana Severance, searching their libraries for all land cards, exiling them and shuffling their library. |
4 | Resolve your Mana Severance, exiling no lands cards from your library and shuffling your library. |
5 | Cast Selective Memory by paying |
6 | Hive Mind triggers, causing each opponent to create a copy of Selective Memory. |
7 | Resolve each opponent's Selective Memory, exiling the rest of each opponent's library. |
8 | Resolve your Selective Memory, exiling no nonland cards from your library and shuffling your library. |
Results
What do I get from this combo?
| Cast all spells from opponents' libraries | |
| Exile all nonland cards from opponents' libraries | |
| Exile each opponent's library |
Combo Metadata
41
DECKS
0.00%
OF 1843857 ELIGIBLE DECKS
Rank 15681
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
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