Opposition Agent
Hive Mind
Selective Memory
Prerequisites
What do I need to start this combo?
| Selective Memory in hand. | |
| Opposition Agent and Hive Mind on the battlefield. | |
Steps
How does this combo work?
1 | Cast Selective Memory by paying |
2 | Hive Mind triggers, causing each opponent to copy Selective Memory. |
3 | Resolve an opponent's Selective Memory, causing you to search their library for all nonland cards and exile them due to Opposition Agent, with the ability to play them from exile. |
4 | Repeat step 3 for each remaining opponent. |
5 | Resolve your Selective Memory, exiling nothing from your library. |
Results
What do I get from this combo?
| Cast any number of spells from opponents' libraries | |
| Exile all nonland cards from opponents' libraries | |
| Lock |
Combo Metadata
85
DECKS
0.00%
OF 2003770 ELIGIBLE DECKS
Rank 12733
MOST PLAYED OF 47273 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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