Doomsday
Gush
Gitaxian Probe
Lion's Eye Diamond
Yawgmoth's Will
Laboratory Maniac
Prerequisites
What do I need to start this combo?
| Doomsday in hand. | |
| All other cards in your graveyard or in your library. | |
| Your life total is at least 2. You have a way to draw a card. You control at least four Islands. | |
Steps
How does this combo work?
1 | Cast Doomsday by paying , searching your library and graveyard for Gush, Gitaxian Probe, Lion's Eye Diamond, Yawgmoth's Will and Laboratory Maniac, then exiling the rest of your library and graveyard, putting the aforementioned cards on top of your library in that order, and causing you to lose half your life total, rounded up. |
2 | Draw Gush from the top of your library. |
3 | Cast Gush by returning two Islands you control from the battlefield to your hand, causing you to draw Gitaxian Probe and Lion's Eye Diamond. |
4 | Cast Lion's Eye Diamond by paying |
5 | Cast Gitaxian Probe by paying |
6 | Holding priority, activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding . |
7 | Resolve Gitaxian Probe, causing you to look at a player's hand and draw Yawgmoth's Will. |
8 | Cast Yawgmoth's Will by paying |
9 | Cast Lion's Eye Diamond from your graveyard by paying |
10 | Activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding . |
11 | Lion's Eye Diamond is exiled instead of being put into your graveyard due to Yawgmoth's Will. |
12 | Cast Gitaxian Probe from your graveyard by paying |
13 | Gitaxian Probe is exiled instead of being put into your graveyard due to Yawgmoth's Will. |
14 | Cast Laboratory Maniac by paying |
15 | Cast Gush from your graveyard by returning two Islands you control from the battlefield to your hand, causing you to draw two cards and win the game due to drawing from an empty library. |
Results
What do I get from this combo?
| Win the game |
Combo Metadata
227
DECKS
0.01%
OF 1843857 ELIGIBLE DECKS
Rank 7943
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Malcolm, Keen-Eyed Navigator // Tymna the Weaver
2.6%inclusion65 decks2.52K decks
Rona, Herald of Invasion
0.8%inclusion20 decks2.43K decks
Zur the Enchanter
0.1%inclusion17 decks13.7K decks
Vohar, Vodalian Desecrator
1.1%inclusion16 decks1.47K decks
Gale, Waterdeep Prodigy // Scion of Halaster
0.5%inclusion12 decks2.37K decks
Glarb, Calamity's Augur
0.1%inclusion10 decks16.9K decks
Kess, Dissident Mage
0.1%inclusion9 decks7.72K decks
Jeleva, Nephalia's Scourge
0.3%inclusion9 decks2.69K decks
Raffine, Scheming Seer
0.1%inclusion7 decks8.72K decks
Yuriko, the Tiger's Shadow
0.0%inclusion5 decks29.3K decks
Emet-Selch, Unsundered
0.2%inclusion4 decks2.56K decks
Anhelo, the Painter
0.0%inclusion3 decks6.10K decks
Tasigur, the Golden Fang
0.0%inclusion3 decks6.49K decks
Talion, the Kindly Lord
0.0%inclusion3 decks8.68K decks
Sen Triplets
0.0%inclusion2 decks6.63K decks
Thrasios, Triton Hero // Tymna the Weaver
0.0%inclusion2 decks9.24K decks
Taigam, Sidisi's Hand
0.4%inclusion2 decks456 decks
Lazav, the Multifarious
0.1%inclusion2 decks1.53K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands