Isochron Scepter
Vampiric Tutor
Nexus of Fate
Venser's Journal
Prerequisites
What do I need to start this combo?
| Vampiric Tutor in exile (Vampiric Tutor exiled by Isochron Scepter in exile). | |
| Nexus of Fate in hand. | |
| Isochron Scepter and Venser's Journal on the battlefield. | |
| You have at least three cards in hand. Your life total is at least three. | |
Steps
How does this combo work?
1 | Cast Nexus of Fate by paying |
2 | Activate Isochron Scepter by paying |
3 | Resolve the copy of Vampiric Tutor, searching your library for Nexus of Fate, then shuffling your library and putting Nexus of Fate on top of it, and causing you to lose 2 life. |
4 | Move to your next turn. |
5 | At the beginning of your upkeep, Venser's Journal triggers, causing you to gain at least two life. |
6 | At the beginning of your draw step, you will draw Nexus of Fate from the top of your library. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Skip your draw step |
Combo Metadata
5
DECKS
0.00%
OF 1837219 ELIGIBLE DECKS
Rank 28934
MOST PLAYED OF 43090 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands