Living Death
Archaeomancer
Peregrine Drake
Viscera Seer
Prerequisites
What do I need to start this combo?
| Living Death in hand. | |
| All other permanents on the battlefield. | |
| You control up to five lands that can tap to produce at least |
Steps
How does this combo work?
1 | Activate up to five lands you control by tapping them, adding at least |
2 | Activate Viscera Seer twice by sacrificing Archaeomancer and Peregrine Drake, causing you to scry 1 twice. |
3 | Cast Living Death by paying |
4 | Archaeomancer and Peregrine Drake enter the battlefield, triggering their abilities. |
5 | Resolve the Archaeomancer trigger, returning Living Death from your graveyard to your hand. |
6 | Resolve the Peregrine Drake trigger, untapping up to five lands you control. |
7 | Repeat. |
8 | If the five lands can tap to produce at least |
Results
What do I get from this combo?
| Infinite blinking for all players | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite magecraft triggers | |
| Infinite sacrifice triggers | |
| Infinite scry 1 | |
| Infinite storm count |
Combo Metadata
72
DECKS
0.00%
OF 1843857 ELIGIBLE DECKS
Rank 12830
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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